I've been a flash developer for a couple of years now and always wanted to get into flash game development. I recently discovered an article on Emanuele Feronato blog, an experiment on how to monetize a flash game. He gives an in-depth overview of the pros and cons of the types of flash games to make and how to distribute your flash game. Using his article as a source of inspiration, I decided to create my own experiment.
Creation of the Flash Game
Since I'm a newbie in flash game development, I decided that I should start with a very simple game.
I'm not a graphic artist so I knew the graphics had to be simple enough that I could create on my own.
I did a bit of research on some of the popular flash games on the web. A memory or matching
game I decided on. I always liked Simon-Says as a child so I decided was going to create a memory game.
I finally decided on a Christmas themed game, simon-says with a twist, musical penguins.
I took me a day to create the game in total. Since I'm not a graphic artist, I feel this was
a perfect game to create.
screenshot
I did a bit of research.....
I found some great tutorials to get me started.
I started to do research on what games where popular.
I found some great resources that helped me along the way.
I finally decided on a Christmas themed game, simon-says with a twist, musical penguins.
Now that the game was finished, it was time to figure out how to distribute it.
screnshot
Game Monetization
Different Types of Monetization
Overview
Describe different types of monetization. Here's a brief overview of the different types.
- mochiads
- sponsorship
- ads
What and why I decided to choose mochiads
Cons: poor graphic – repetitive gameplay (1 day game)
http://www.emanueleferonato.com/2007/10/28/experiment-monetizing-a-flash-game/
There are several ways to monetize a flash game and I experimented with one.
I did choose sponsorship because the game was so simple, I did not feel it was
not a good enough candidate for sponsorship.
I choose to go through mochiads. I earned a few pennies a day but the lesson learned was the process.
I feel this was a good experiment. I had a lot of fun, that's what it is all about. I'm going to develop a more involved game, maybe hire a graphic artist.
I see the potential to create a great game. This is a great time to be a flash developer
I really had alot of fun but I know to be more competive and successful, I will need to create a more original game.
To play the game, click here.
Thursday, December 31, 2009
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